The Weaponsmith's Markers

Information

Goal

Magnetize 12 Iron Markers and bring them to Yasskul Addaya.

Introduction

Here's what we'll do about this little problem. Soon I'm going to send out a new shipment and this time I'll mark the boxes with magical markers. This way we can track them down and catch whoever it is that's swapping the cargo.

But first I need to get some magnetized iron. There are outcrops of magnetic rocks all over the place around here. I'll give you some iron markers, and you make sure they're good and magnetized!

Process

This business with the switched weapons might cost me my job, if not my head!

Magnetize those markers and we'll be sure to catch the bastards!

Completion

Thanks! With these markers I can track my boxes and find out where the weapons are going. I have a feeling there's treason involved. I should probably contact the City Council before the Council decides to contact me.

Rewards

Experience: +920
7Silver45Copper
Reputations:
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