Combatant

Combatant
Rank: 1
Stance
Ranged attacks deal XX% less damage.
When using melee abilities, the Scout gains the Attack Series effect which increases damage dealt by melee abilities and reduces incoming damage by YY% for each level of the effect (stacks up to 4 times).
The range of Cascade, Avalanche, and Shady Strike is increased by NN yards.
Precise Shot, Aimed Shot, and Explosive Shot are cast MM% faster.
Movement speed is increased by %.
The global cooldown of abilities is reduced by %.
You must have at least one active aspect to activate this stance.
Only one Stance can be active at a time.
Combatant
Rank: 2
Stance
Ranged attacks deal XX% less damage.
When using melee abilities, the Scout gains the Attack Series effect which increases damage dealt by melee abilities and reduces incoming damage by YY% for each level of the effect (stacks up to 4 times).
The range of Cascade, Avalanche, and Shady Strike is increased by NN yards.
Precise Shot, Aimed Shot, and Explosive Shot are cast MM% faster.
Movement speed is increased by %.
The global cooldown of abilities is reduced by %.
You must have at least one active aspect to activate this stance.
Only one Stance can be active at a time.
Combatant
Rank: 3
Stance
Ranged attacks deal XX% less damage.
When using melee abilities, the Scout gains the Attack Series effect which increases damage dealt by melee abilities and reduces incoming damage by YY% for each level of the effect (stacks up to 4 times).
The range of Cascade, Avalanche, and Shady Strike is increased by NN yards.
Precise Shot, Aimed Shot, and Explosive Shot are cast MM% faster.
Movement speed is increased by %.
The global cooldown of abilities is reduced by %.
You must have at least one active aspect to activate this stance.
Only one Stance can be active at a time.
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