Combatant
Combatant Rank: 1 Stance Ranged attacks deal XX% less damage. When using melee abilities, the Scout gains the Attack Series effect which increases damage dealt by melee abilities and reduces incoming damage by YY% for each level of the effect (stacks up to 4 times). The range of Cascade, Avalanche, and Shady Strike is increased by NN yards. Precise Shot, Aimed Shot, and Explosive Shot are cast MM% faster. Movement speed is increased by %. The global cooldown of abilities is reduced by %. You must have at least one active aspect to activate this stance. Only one Stance can be active at a time. | |
Combatant Rank: 2 Stance Ranged attacks deal XX% less damage. When using melee abilities, the Scout gains the Attack Series effect which increases damage dealt by melee abilities and reduces incoming damage by YY% for each level of the effect (stacks up to 4 times). The range of Cascade, Avalanche, and Shady Strike is increased by NN yards. Precise Shot, Aimed Shot, and Explosive Shot are cast MM% faster. Movement speed is increased by %. The global cooldown of abilities is reduced by %. You must have at least one active aspect to activate this stance. Only one Stance can be active at a time. | |
Combatant Rank: 3 Stance Ranged attacks deal XX% less damage. When using melee abilities, the Scout gains the Attack Series effect which increases damage dealt by melee abilities and reduces incoming damage by YY% for each level of the effect (stacks up to 4 times). The range of Cascade, Avalanche, and Shady Strike is increased by NN yards. Precise Shot, Aimed Shot, and Explosive Shot are cast MM% faster. Movement speed is increased by %. The global cooldown of abilities is reduced by %. You must have at least one active aspect to activate this stance. Only one Stance can be active at a time. | |