The Word of an Elf

Information

Goal

Take the Emblem of the House de Doucer to Avery de Grandeur.

Introduction

You want to know what my crime was? Let's just say that I didn't exactly play by the rules. The Great Game has become sacred to the Elven houses. It affects everything, from our politics to family intrigues. My family, the House de Doucer, broke the rules and so I have become an outlaw.

I'm tired of hiding. I'm handing you this emblem of the House de Doucer. Take it to Avery de Grandeur as a sign of my voluntary surrender. He will understand... I am voluntarily putting myself in the hands of the ruling House de Desirae to let them decide my fate. I myself will journey to Tenebra soon and put myself at the victor's mercy...

Process

The undead are advancing again? Oh, it's you... did you find our fugitive?

Completion

Even having become an outcast, an Elf never forgets about his honor, which is yet more proof that our race... Nevermind, I'm not going to talk about that subject.

Well, my mission is done - the Emblem of the House de Doucer guarantees that Avery will keep his word. I won't fail to inform Pierre de Desirae about your part in this affair. Please accept this weapon as your reward - you've earned it.

Rewards

Experience: +1750
4Silver75Copper
Reputations:
  • +100 reputation points with Elves
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