Let There Be Light!
Information
- Starts:
- Ends:
- Level: 21
- Type: Single-player Quest
- Can be completed instantly
- Zone:
Tenebra
Unlocks
Goal
Used the Charged Astral Energy Cell to light 4 Elven Lanterns and return to Geoffroi de Desirae.
- Lantern lit 4/4
- [Charged Astral Energy Cell] (Included)
Introduction
Welcome to Tenebra - the residence of the ruling Elven House de Desirae! I am Geoffroi de Desirae, one of the head guards. For many years this small allod was a harbor of peace and prosperity for all Elves wishing to leave the main Kanian allod. Now, all that has changed...
The Elves built a galleon that was a magnificent structure designed by our allies from the House de Ardeur. Recently, our beautiful building was captured and we were forced to flee. I'm ashamed to admit that we still don't know what kind of enemies oppose us.
I sincerely hope that you can help us. Recently our allod has become filled with bizarre creatures of the darkness. If you stay in the darkness for too long, you run the risk of being attacked by one of those hideous creatures.
That's why the lanterns must be lit at all times - the order comes from Marguerite de Desirae herself! "As long as the Light is with us, we shall survive," she said.
Please take this charged Astral energy cell. Use it to light four lanterns around Summer Manor. Don't think of it as your duty, think of it as an opportunity to help us out in a difficult situation. Who knows, tomorrow we may be able to help you...
Process
The darkness thickens and our hopes wane with every passing moment...
Completion
Thank you, that's enough. The spawns of darkness won't dare come near while there is light. Keep the cell, you may need it later. There are lanterns all over the allod and lighting them will help you and others to feel safe.
Rewards
- +250 reputation points with Elves