Bloodletting
Bloodletting Rank: 1 The Summoner deals XX damage to themselves and creates a bloodied area with a range of 2 yards on the ground. The area exists for 15 seconds. As long as the Summoner is in the area, their incoming damage, cooldown, cast time, and the global cooldown of all abilities are reduced by 10%. If they summon a Hellion or Cadaver, damage dealt is increased by 20%. If they summon a Lurker, the Summoner's healing efficiency is increased by 10%. The Summoner can move the area of effect 1 time while Bloodletting is active. The area grants the bonus only to the Summoner who created it. | |
Bloodletting Rank: 2 The Summoner deals XX damage to themselves and creates a bloodied area with a range of 2 yards on the ground. The area exists for 15 seconds. As long as the Summoner is in the area, their incoming damage, cooldown, cast time, and the global cooldown of all abilities are reduced by 10%. If they summon a Hellion or Cadaver, damage dealt is increased by 20%. If they summon a Lurker, the Summoner's healing efficiency is increased by 10%. The Summoner can move the area of effect 1 time while Bloodletting is active. The area grants the bonus only to the Summoner who created it. | |
Bloodletting Rank: 3 The Summoner deals XX damage to themselves and creates a bloodied area with a range of 2 yards on the ground. The area exists for 15 seconds. As long as the Summoner is in the area, their incoming damage, cooldown, cast time, and the global cooldown of all abilities are reduced by 10%. If they summon a Hellion or Cadaver, damage dealt is increased by 20%. If they summon a Lurker, the Summoner's healing efficiency is increased by 10%. The Summoner can move the area of effect 1 time while Bloodletting is active. The area grants the bonus only to the Summoner who created it. | |