The Benefactor's Shelter - Allods Online Database.

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The Benefactor's Shelter

Goal

Kill Arsene de Vevre and talk to the Nameless One.

Spawns at: Evermeet Isle
Evermeet Isle
Evermeet Isle

Intro

Okay, here's the situation. Our mysterious benefactor has been living on this allod as a hermit for many years and is apparently a very powerful mage. He's the one that's been helping the shipwrecked Gibberling, and when we appeared together with those bastard criminals that attacked our mage, he decided to do the same for both groups.

But the others have worked out where his shelter is. This is where I came into the story. One of the attackers, a necromancer, threatened to kill me if our benefactor didn't hand his ship over to them. And guess what? He agreed! I'm shocked!

The bay where his ship is docked can be accessed through this cave. Many of them have already started boarding, so you must hurry! My advice is to find the necromancer first - he stayed behind to ward off any intruders. You must deal with him and then find our benefactor's shelter.

Progress

What can I do for you?

Completion

I've seen you before... You're one of those who came through the portal. Perhaps you'll be able to achieve what I cannot.

Reward

Experience: +640
Money: 1 92