Quest
Readiness 99%
Objective
Help Alex prepare the machine for running.
Fuse×5
Staff informed about Time Machine first start×5
Map
Quest locations
Secret Object Gates-IIQuest locations

Story
Everything is fixed, the machine is nearly ready. The last thing to do is...
First, last time we ran it, the fuse blew out, we need new ones. Fetch them from the stockmen.
Second, it’s parasites. I’m not speaking about the League, it’s common parasites, bugs that chew and damage the wires. Light forbid, they might eat something vitally important during the experiment. You have to get rid of them.
And third, you have to warn my assistants that we are ready to start.
See, how simple? Very little time left till the important historical moment!
First, last time we ran it, the fuse blew out, we need new ones. Fetch them from the stockmen.
Second, it’s parasites. I’m not speaking about the League, it’s common parasites, bugs that chew and damage the wires. Light forbid, they might eat something vitally important during the experiment. You have to get rid of them.
And third, you have to warn my assistants that we are ready to start.
See, how simple? Very little time left till the important historical moment!
In progress
We are on the verge of magitechnical revolution!
Completion
Ready! Now we can see ancient Sarnaut - provided we have the official license.
Rewards
Experience6,365
Money51
25
47
ItemShoes of the Guardian RingClasses: Summoner, Mage, DemonologistItemShoes of the Guardian RingClasses: Scout, Warden, Psionicist, , EngineerItemBoots of the Guardian RingClasses: Warrior, Healer, PaladinItemSlippers of the Guardian RingClasses: Summoner, Mage, DemonologistItemJackboots of the Guardian RingClasses: Scout, Warden, Psionicist, , EngineerItemGauntlets of the Guardian RingClasses: Warrior, Healer, PaladinItemSlippers of the Guardian RingClasses: Summoner, Mage, DemonologistItemBoots of the Guardian RingClasses: Scout, Warden, Psionicist, , EngineerItemSabatons of the Guardian RingClasses: Warrior, Healer, Paladin
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