Ability
Turning Point
Turning Point
Rank: 1
There is a 5% chance that using Cascade, Avalanche, Shady Strike, Volley, Bombardment, Precise Shot, and Aimed Shot will grant Turning Point to the Scout for 10 seconds, allowing them to use one tactical ability without losing Gear pieces.
Aspect of Defense
The chance of gaining Turning Point is increased by 100%. It will also heal the Scout for {V01}% of their maximum health. Healing is boosted by the Scout's Survivability.
Tactical abilities: Pendulum, Smoke Cloud, Caltrops, Will to Live, and Deceiver of Death.
Aspect of Defense
The chance of gaining Turning Point is increased by 100%. It will also heal the Scout for {V01}% of their maximum health. Healing is boosted by the Scout's Survivability.
Tactical abilities: Pendulum, Smoke Cloud, Caltrops, Will to Live, and Deceiver of Death.
Turning Point
Rank: 2
There is a 10% chance that using Cascade, Avalanche, Shady Strike, Volley, Bombardment, Precise Shot, and Aimed Shot will grant Turning Point to the Scout for 10 seconds, allowing them to use one tactical ability without losing Gear pieces.
Aspect of Defense
The chance of gaining Turning Point is increased by 100%. It will also heal the Scout for {V01}% of their maximum health. Healing is boosted by the Scout's Survivability.
Tactical abilities: Pendulum, Smoke Cloud, Caltrops, Will to Live, and Deceiver of Death.
Aspect of Defense
The chance of gaining Turning Point is increased by 100%. It will also heal the Scout for {V01}% of their maximum health. Healing is boosted by the Scout's Survivability.
Tactical abilities: Pendulum, Smoke Cloud, Caltrops, Will to Live, and Deceiver of Death.
Ability rank
12
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