Turning Point
Turning Point Rank: 1 There is a 5% chance that using Cascade, Avalanche, Shady Strike, Volley, Bombardment, Precise Shot, and Aimed Shot will grant Turning Point to the Scout for 10 seconds, allowing them to use one tactical ability without losing Gear pieces. Aspect of Defense The chance of gaining Turning Point is increased by 100%. It will also heal the Scout for NN% of their maximum health. Healing is boosted by the Scout's Survivability. Tactical abilities: Pendulum, Smoke Cloud, Caltrops, Will to Live, and Deceiver of Death. | |
Turning Point Rank: 2 There is a 10% chance that using Cascade, Avalanche, Shady Strike, Volley, Bombardment, Precise Shot, and Aimed Shot will grant Turning Point to the Scout for 10 seconds, allowing them to use one tactical ability without losing Gear pieces. Aspect of Defense The chance of gaining Turning Point is increased by 100%. It will also heal the Scout for NN% of their maximum health. Healing is boosted by the Scout's Survivability. Tactical abilities: Pendulum, Smoke Cloud, Caltrops, Will to Live, and Deceiver of Death. | |