Lacerations
Lacerations Rank: 1 Aspect of Assault When Vicious Spin ends, the Warrior will gain a level of Lacerations (stacks up to 2 times). The next Rapid Lunge or Rapid Blow used while the effect is active will consume 10% less Combat Advantage and will deal 33% of its damage to all enemies within 8 yards of the main target (the effect level does not affect damage dealt). While Vicious Spin is maintained, the Warrior takes 7% less damage from area-of-effect attacks. | |
Lacerations Rank: 2 Aspect of Assault When Vicious Spin ends, the Warrior will gain a level of Lacerations (stacks up to 2 times). The next Rapid Lunge or Rapid Blow used while the effect is active will consume 20% less Combat Advantage and will deal 66% of its damage to all enemies within 8 yards of the main target (the effect level does not affect damage dealt). While Vicious Spin is maintained, the Warrior takes 14% less damage from area-of-effect attacks. | |
Lacerations Rank: 3 Aspect of Assault When Vicious Spin ends, the Warrior will gain a level of Lacerations (stacks up to 2 times). The next Rapid Lunge or Rapid Blow used while the effect is active will consume 30% less Combat Advantage and will deal 100% of its damage to all enemies within 8 yards of the main target (the effect level does not affect damage dealt). While Vicious Spin is maintained, the Warrior takes 21% less damage from area-of-effect attacks. | |