Ability · archived entry
Phlebotomy
This ability does not appear in the current data.Last seen: 13.0.1.48
Phlebotomy
Rank: 1
Disables Acid spells, granting you the ability to use Phlebotomy instead.
While active, Phlebotomy deals periodic damage and restores 1 drops of blood every 4 seconds.
Damage dealt depends on your maximum health.
Can be used while under control effects.
Phlebotomy fades you when health drops down to 35%.
While active, Phlebotomy deals periodic damage and restores 1 drops of blood every 4 seconds.
Damage dealt depends on your maximum health.
Can be used while under control effects.
Phlebotomy fades you when health drops down to 35%.
Phlebotomy
Rank: 2
Disables Acid spells, granting you the ability to use Phlebotomy instead.
While active, Phlebotomy deals periodic damage and restores 2 drops of blood every 4 seconds.
Damage dealt depends on your maximum health.
Can be used while under control effects.
Phlebotomy fades you when health drops down to 35%.
While active, Phlebotomy deals periodic damage and restores 2 drops of blood every 4 seconds.
Damage dealt depends on your maximum health.
Can be used while under control effects.
Phlebotomy fades you when health drops down to 35%.
Phlebotomy
Rank: 3
Disables Acid spells, granting you the ability to use Phlebotomy instead.
While active, Phlebotomy deals periodic damage and restores 3 drops of blood every 4 seconds.
Damage dealt depends on your maximum health.
Can be used while under control effects.
Phlebotomy fades you when health drops down to 35%.
While active, Phlebotomy deals periodic damage and restores 3 drops of blood every 4 seconds.
Damage dealt depends on your maximum health.
Can be used while under control effects.
Phlebotomy fades you when health drops down to 35%.
Ability rank
13
| Improves spell |
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