Ability · archived entry
Chain Healing
This ability does not appear in the current data.Last seen: 13.0.1.48
Chain Healing
Rank: 1
Blood Injection and Blood Shot grant you 1 stack of Chain Healing for 4 seconds. Each stack of this effect increases mana consumption and healing effectiveness for these spells by 25%, and blood consumption by 1, and reduces their cast time by 1 second. Stacks up to 4 times.
As soon as 4 stacks are gained or after the effect fades, both spells' cooldown will be 21 seconds.
As soon as 4 stacks are gained or after the effect fades, both spells' cooldown will be 21 seconds.
Chain Healing
Rank: 2
Blood Injection and Blood Shot grant you 1 stack of Chain Healing for 4 seconds. Each stack of this effect increases mana consumption and healing effectiveness for these spells by 25%, and blood consumption by 1, and reduces their cast time by 1 second. Stacks up to 4 times.
As soon as 4 stacks are gained or after the effect fades, both spells' cooldown will be 14 seconds.
As soon as 4 stacks are gained or after the effect fades, both spells' cooldown will be 14 seconds.
Chain Healing
Rank: 3
Blood Injection and Blood Shot grant you 1 stack of Chain Healing for 4 seconds. Each stack of this effect increases mana consumption and healing effectiveness for these spells by 25%, and blood consumption by 1, and reduces their cast time by 1 second. Stacks up to 4 times.
As soon as 4 stacks are gained or after the effect fades, both spells' cooldown will be 7 seconds.
As soon as 4 stacks are gained or after the effect fades, both spells' cooldown will be 7 seconds.
Ability rank
13
| Improves spell |
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