Retreat Route
Information
- Starts:
- Ends:
- Level: 54
- Required level: 53
- Type: Single-player Quest
- Zone:
Irdrich
Requires
Unlocks
Goal
Find the June Ruins in the Spark Pen and check if they are functional.
Introduction
It's done. I cut off power supply to the captives, so the machines stopped sucking the light of their Sparks. We can free the captives without risk of injury. Unfortunately, everyone can't be awakened automatically: the sarcophaguses were designed with a thought of holding their contents forever. However, this can be done by your brothers-in-arms. For you, there's a task of greater importance: someone has to prepare a secure retreat route. Rushing across the bridge with a crowd of weakened captives is not the best idea.
I saw a familiar thing in the Spark Pen: something very similar to the June ruins. I couldn't check if they were operational, but if they are, we're saved: powered by the Adventurer's Stones, they'll move us directly to the Refuge while Tep's servants won't be able to pursue us!
I'm going to join the rebels, and you go look for the ruins. If everything goes smooth... I hope I'll have a chance to personally beg Charles his forgiveness.
I saw a familiar thing in the Spark Pen: something very similar to the June ruins. I couldn't check if they were operational, but if they are, we're saved: powered by the Adventurer's Stones, they'll move us directly to the Refuge while Tep's servants won't be able to pursue us!
I'm going to join the rebels, and you go look for the ruins. If everything goes smooth... I hope I'll have a chance to personally beg Charles his forgiveness.
Completion
The ancient ruins of the June Portal are still filled with magical powers... Or, to be more precise, there's still a kindling of them in there.
Rewards
Experience: +320
17581
F2P
18