The Harsh Truth

Information

Goal

Teleport to the Demon Hunters' ship, return to Irdrich and relay Yasker's orders to Leonid Brelin.
  • Teleport to the Demon Hunters' ship
    (Use the teleportation stone or June Ruins.)
  • Wormhole viewed from the ship
  • Jumping device used to jump into the wormhole
    (Use a context action)
  • (You can get the device from Leonid Brelin in the Imperial Camp on Irdrich)

Introduction

Right now it is important to determine whether or not the sector where you currently are is cut off from our world.
The demons' activity has drawn the Hunters' attention; their battleship is cruising near the wormhole. I've already received a preliminary assessment of the situation from them. I must say that they are better at studying the Astral than us and the League. Anyway, they state that the wormhole entrance is ringed into an energy loop and going through it might drain energy from any object, be it a reactor or a human. This is what you experienced when you fainted. Don't ask how such an anomaly was created. There are many theories and not enough facts. But everyone agrees that your chances returning the same way are nil. Therefore, we should utilize good old teleportation.
I'll try to tune my Adventurer's Stone to the portal on the deck of the Hunters' flagship. Try to teleport there and enter the wormhole again. If my conjectures are correct, then the maximum risk is a loss of consciousness. I certainly hope that you don't manage to break your neck doing that...
And relay my order to the most senior able-bodied officer: Don't stop searching for Tep. We cannot wage war on two fronts without any verifiable information!

Process

So, were you able to contact the capital?

Completion

So that's how it is? Continue with the assigned mission, despite the fact that nothing remains of the strike squadron? Hell of a job for us! When the Motherland says "do it," our only answer is "yes!"

Rewards

Experience: +1500
4Gold92Silver60Copper
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