Spell
Hellion
Hellion
Element: Shadow
Rank: 1
Range: Melee
Cooldown: 1.5 s
Summons a Hellion - a minion that fights on the Summoner's side.
Hellion attacks the target, dealing {V02} damage in close combat every 2.5 seconds.
Hellion can use additional abilities depending the rank of the ability.
Rank 1 — Furious Attack: Hellion charges at the target and makes them vulnerable.
Rank 2 — Gut Punch: Hellion charges at the target and weakens them.
Rank 3 — Ram: Hellion charges at the target and knocks them down.
Before every attack, Hellion applies a level of Dancing Bones. When 6 levels are accumulated, the effect is replaced by Bone Shield for 5 seconds.
Hellion takes {V03}% less damage from single-target and periodic attacks. Takes no damage from area of effect attacks.
Hellion's health equals {V01}% of the Summoner's maximum health.
Hellion attacks the target, dealing {V02} damage in close combat every 2.5 seconds.
Hellion can use additional abilities depending the rank of the ability.
Rank 1 — Furious Attack: Hellion charges at the target and makes them vulnerable.
Rank 2 — Gut Punch: Hellion charges at the target and weakens them.
Rank 3 — Ram: Hellion charges at the target and knocks them down.
Before every attack, Hellion applies a level of Dancing Bones. When 6 levels are accumulated, the effect is replaced by Bone Shield for 5 seconds.
Hellion takes {V03}% less damage from single-target and periodic attacks. Takes no damage from area of effect attacks.
Hellion's health equals {V01}% of the Summoner's maximum health.
Hellion
Element: Shadow
Rank: 2
Range: Melee
Cooldown: 1.5 s
Summons a Hellion - a minion that fights on the Summoner's side.
Hellion attacks the target, dealing {V02} damage in close combat every 2.5 seconds.
Hellion can use additional abilities depending the rank of the ability.
Rank 1 — Furious Attack: Hellion charges at the target and makes them vulnerable.
Rank 2 — Gut Punch: Hellion charges at the target and weakens them.
Rank 3 — Ram: Hellion charges at the target and knocks them down.
Before every attack, Hellion applies a level of Dancing Bones. When 6 levels are accumulated, the effect is replaced by Bone Shield for 5 seconds.
Hellion takes {V03}% less damage from single-target and periodic attacks. Takes no damage from area of effect attacks.
Hellion's health equals {V01}% of the Summoner's maximum health.
Hellion attacks the target, dealing {V02} damage in close combat every 2.5 seconds.
Hellion can use additional abilities depending the rank of the ability.
Rank 1 — Furious Attack: Hellion charges at the target and makes them vulnerable.
Rank 2 — Gut Punch: Hellion charges at the target and weakens them.
Rank 3 — Ram: Hellion charges at the target and knocks them down.
Before every attack, Hellion applies a level of Dancing Bones. When 6 levels are accumulated, the effect is replaced by Bone Shield for 5 seconds.
Hellion takes {V03}% less damage from single-target and periodic attacks. Takes no damage from area of effect attacks.
Hellion's health equals {V01}% of the Summoner's maximum health.
Hellion
Element: Shadow
Rank: 3
Range: Melee
Cooldown: 1.5 s
Summons a Hellion - a minion that fights on the Summoner's side.
Hellion attacks the target, dealing {V02} damage in close combat every 2.5 seconds.
Hellion can use additional abilities depending the rank of the ability.
Rank 1 — Furious Attack: Hellion charges at the target and makes them vulnerable.
Rank 2 — Gut Punch: Hellion charges at the target and weakens them.
Rank 3 — Ram: Hellion charges at the target and knocks them down.
Before every attack, Hellion applies a level of Dancing Bones. When 6 levels are accumulated, the effect is replaced by Bone Shield for 5 seconds.
Hellion takes {V03}% less damage from single-target and periodic attacks. Takes no damage from area of effect attacks.
Hellion's health equals {V01}% of the Summoner's maximum health.
Hellion attacks the target, dealing {V02} damage in close combat every 2.5 seconds.
Hellion can use additional abilities depending the rank of the ability.
Rank 1 — Furious Attack: Hellion charges at the target and makes them vulnerable.
Rank 2 — Gut Punch: Hellion charges at the target and weakens them.
Rank 3 — Ram: Hellion charges at the target and knocks them down.
Before every attack, Hellion applies a level of Dancing Bones. When 6 levels are accumulated, the effect is replaced by Bone Shield for 5 seconds.
Hellion takes {V03}% less damage from single-target and periodic attacks. Takes no damage from area of effect attacks.
Hellion's health equals {V01}% of the Summoner's maximum health.
Spell rank
13
Game information
Effects
Hellion
Necromancer's Minion.
Comments