Spell
Dark Veil
Dark Veil
Element: Shadow
Rank: 1
Range: 40 m
Cooldown: 2 m
Defensive ability
The Summoner sends a party member to the ghostly world for 4 seconds and dispels a random negative magic effect on them.
The target becomes invulnerable and immune to all control effects, though still able to use abilities. The target's health drops to 1.
Can be applied only in combat.
The Summoner sends a party member to the ghostly world for 4 seconds and dispels a random negative magic effect on them.
The target becomes invulnerable and immune to all control effects, though still able to use abilities. The target's health drops to 1.
Can be applied only in combat.
Dark Veil
Element: Shadow
Rank: 2
Range: 40 m
Cooldown: 2 m
Defensive ability
The Summoner sends a party member to the ghostly world for 5 seconds and dispels a random negative magic effect on them.
The target becomes invulnerable and immune to all control effects, though still able to use abilities. The target's health drops to 1.
Can be applied only in combat.
The Summoner sends a party member to the ghostly world for 5 seconds and dispels a random negative magic effect on them.
The target becomes invulnerable and immune to all control effects, though still able to use abilities. The target's health drops to 1.
Can be applied only in combat.
Dark Veil
Element: Shadow
Rank: 3
Range: 40 m
Cooldown: 2 m
Defensive ability
The Summoner sends a party member to the ghostly world for 6 seconds and dispels a random negative magic effect on them.
The target becomes invulnerable and immune to all control effects, though still able to use abilities. The target's health drops to 1.
Can be applied only in combat.
The Summoner sends a party member to the ghostly world for 6 seconds and dispels a random negative magic effect on them.
The target becomes invulnerable and immune to all control effects, though still able to use abilities. The target's health drops to 1.
Can be applied only in combat.
Spell rank
13
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