Combatant

Combatant
Rank: 1
Stance
When using melee abilities, the Scout gains the Attack Series effect for YY seconds. It increases damage dealt by melee abilities and reduces incoming damage by XX% for each level of the effect (stacks up to NN times).
Precise Shot, Aimed Shot, and Explosive Shot are cast MM% faster.
The range of Cascade, Avalanche, and Shady Strike is increased by yards.
Movement speed is increased by %, and the global cooldown of abilities is reduced by %.
Melee attacks deal % less damage.
Only one Stance can be active at a time.
Combatant
Rank: 2
Stance
When using melee abilities, the Scout gains the Attack Series effect for YY seconds. It increases damage dealt by melee abilities and reduces incoming damage by XX% for each level of the effect (stacks up to NN times).
Precise Shot, Aimed Shot, and Explosive Shot are cast MM% faster.
The range of Cascade, Avalanche, and Shady Strike is increased by yards.
Movement speed is increased by %, and the global cooldown of abilities is reduced by %.
Melee attacks deal % less damage.
Only one Stance can be active at a time.
Combatant
Rank: 3
Stance
When using melee abilities, the Scout gains the Attack Series effect for YY seconds. It increases damage dealt by melee abilities and reduces incoming damage by XX% for each level of the effect (stacks up to NN times).
Precise Shot, Aimed Shot, and Explosive Shot are cast MM% faster.
The range of Cascade, Avalanche, and Shady Strike is increased by yards.
Movement speed is increased by %, and the global cooldown of abilities is reduced by %.
Melee attacks deal % less damage.
Only one Stance can be active at a time.

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