Spell
Combatant
Combatant
Rank: 1
Range: Melee
Cooldown: 1 s
Stance
When using melee abilities, the Scout gains the Attack Series effect for {V02} seconds. It increases damage dealt by melee abilities and reduces incoming damage by {V01}% for each level of the effect (stacks up to {V03} times).
Precise Shot, Aimed Shot, and Explosive Shot are cast {V04}% faster.
The range of Cascade, Avalanche, and Shady Strike is increased by {V05} yards.
Movement speed is increased by {V06}%, and the global cooldown of abilities is reduced by {V07}%.
Melee attacks deal {V08}% less damage.
Only one Stance can be active at a time.
When using melee abilities, the Scout gains the Attack Series effect for {V02} seconds. It increases damage dealt by melee abilities and reduces incoming damage by {V01}% for each level of the effect (stacks up to {V03} times).
Precise Shot, Aimed Shot, and Explosive Shot are cast {V04}% faster.
The range of Cascade, Avalanche, and Shady Strike is increased by {V05} yards.
Movement speed is increased by {V06}%, and the global cooldown of abilities is reduced by {V07}%.
Melee attacks deal {V08}% less damage.
Only one Stance can be active at a time.
Combatant
Rank: 2
Range: Melee
Cooldown: 1 s
Stance
When using melee abilities, the Scout gains the Attack Series effect for {V02} seconds. It increases damage dealt by melee abilities and reduces incoming damage by {V01}% for each level of the effect (stacks up to {V03} times).
Precise Shot, Aimed Shot, and Explosive Shot are cast {V04}% faster.
The range of Cascade, Avalanche, and Shady Strike is increased by {V05} yards.
Movement speed is increased by {V06}%, and the global cooldown of abilities is reduced by {V07}%.
Melee attacks deal {V08}% less damage.
Only one Stance can be active at a time.
When using melee abilities, the Scout gains the Attack Series effect for {V02} seconds. It increases damage dealt by melee abilities and reduces incoming damage by {V01}% for each level of the effect (stacks up to {V03} times).
Precise Shot, Aimed Shot, and Explosive Shot are cast {V04}% faster.
The range of Cascade, Avalanche, and Shady Strike is increased by {V05} yards.
Movement speed is increased by {V06}%, and the global cooldown of abilities is reduced by {V07}%.
Melee attacks deal {V08}% less damage.
Only one Stance can be active at a time.
Combatant
Rank: 3
Range: Melee
Cooldown: 1 s
Stance
When using melee abilities, the Scout gains the Attack Series effect for {V02} seconds. It increases damage dealt by melee abilities and reduces incoming damage by {V01}% for each level of the effect (stacks up to {V03} times).
Precise Shot, Aimed Shot, and Explosive Shot are cast {V04}% faster.
The range of Cascade, Avalanche, and Shady Strike is increased by {V05} yards.
Movement speed is increased by {V06}%, and the global cooldown of abilities is reduced by {V07}%.
Melee attacks deal {V08}% less damage.
Only one Stance can be active at a time.
When using melee abilities, the Scout gains the Attack Series effect for {V02} seconds. It increases damage dealt by melee abilities and reduces incoming damage by {V01}% for each level of the effect (stacks up to {V03} times).
Precise Shot, Aimed Shot, and Explosive Shot are cast {V04}% faster.
The range of Cascade, Avalanche, and Shady Strike is increased by {V05} yards.
Movement speed is increased by {V06}%, and the global cooldown of abilities is reduced by {V07}%.
Melee attacks deal {V08}% less damage.
Only one Stance can be active at a time.
Spell rank
13
Comments