Combatant
Combatant Rank: 1 Stance When using melee abilities, the Scout gains the Attack Series effect for YY seconds. It increases damage dealt by melee abilities and reduces incoming damage by XX% for each level of the effect (stacks up to NN times). Precise Shot, Aimed Shot, and Explosive Shot are cast MM% faster. The range of Cascade, Avalanche, and Shady Strike is increased by yards. Movement speed is increased by %, and the global cooldown of abilities is reduced by %. Melee attacks deal % less damage. Only one Stance can be active at a time. | |
Combatant Rank: 2 Stance When using melee abilities, the Scout gains the Attack Series effect for YY seconds. It increases damage dealt by melee abilities and reduces incoming damage by XX% for each level of the effect (stacks up to NN times). Precise Shot, Aimed Shot, and Explosive Shot are cast MM% faster. The range of Cascade, Avalanche, and Shady Strike is increased by yards. Movement speed is increased by %, and the global cooldown of abilities is reduced by %. Melee attacks deal % less damage. Only one Stance can be active at a time. | |
Combatant Rank: 3 Stance When using melee abilities, the Scout gains the Attack Series effect for YY seconds. It increases damage dealt by melee abilities and reduces incoming damage by XX% for each level of the effect (stacks up to NN times). Precise Shot, Aimed Shot, and Explosive Shot are cast MM% faster. The range of Cascade, Avalanche, and Shady Strike is increased by yards. Movement speed is increased by %, and the global cooldown of abilities is reduced by %. Melee attacks deal % less damage. Only one Stance can be active at a time. | |