Spell
Summon Phantoms
Summon Phantoms
Element: Astral
Rank: 1
Range: 40 m
Cooldown: 20 s
Damage Over Time
The Psionicist can summon up to 2 Phantoms in combat at a time. The Phantoms attack the target affected by the Psionicist's Mental Link at a distance.
If the Psionicist's Mental Link is inactive, they attack a random target.
The Phantoms are unable to move on their own; they are immune to damage and control effects.
The Phantoms deal {V02} damage in 1 second.
They exist for {V01} seconds.
The maximum number of Phantoms is 2.
The Psionicist can summon up to 2 Phantoms in combat at a time. The Phantoms attack the target affected by the Psionicist's Mental Link at a distance.
If the Psionicist's Mental Link is inactive, they attack a random target.
The Phantoms are unable to move on their own; they are immune to damage and control effects.
The Phantoms deal {V02} damage in 1 second.
They exist for {V01} seconds.
The maximum number of Phantoms is 2.
Summon Phantoms
Element: Astral
Rank: 2
Range: 40 m
Cooldown: 20 s
Damage Over Time
The Psionicist can summon up to 4 Phantoms in combat at a time. The Phantoms attack the target affected by the Psionicist's Mental Link at a distance.
If the Psionicist's Mental Link is inactive, they attack a random target.
The Phantoms are unable to move on their own; they are immune to damage and control effects.
The Phantoms deal {V02} damage in 1 second.
They exist for {V01} seconds.
The maximum number of Phantoms is 4.
The Psionicist can summon up to 4 Phantoms in combat at a time. The Phantoms attack the target affected by the Psionicist's Mental Link at a distance.
If the Psionicist's Mental Link is inactive, they attack a random target.
The Phantoms are unable to move on their own; they are immune to damage and control effects.
The Phantoms deal {V02} damage in 1 second.
They exist for {V01} seconds.
The maximum number of Phantoms is 4.
Summon Phantoms
Element: Astral
Rank: 3
Range: 40 m
Cooldown: 20 s
Damage Over Time
The Psionicist can summon up to 6 Phantoms in combat at a time. The Phantoms attack the target affected by the Psionicist's Mental Link at a distance.
If the Psionicist's Mental Link is inactive, they attack a random target.
The Phantoms are unable to move on their own; they are immune to damage and control effects.
The Phantoms deal {V02} damage in 1 second.
They exist for {V01} seconds.
The maximum number of Phantoms is 6.
The Psionicist can summon up to 6 Phantoms in combat at a time. The Phantoms attack the target affected by the Psionicist's Mental Link at a distance.
If the Psionicist's Mental Link is inactive, they attack a random target.
The Phantoms are unable to move on their own; they are immune to damage and control effects.
The Phantoms deal {V02} damage in 1 second.
They exist for {V01} seconds.
The maximum number of Phantoms is 6.
Spell rank
13
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