A Troublesome Swamp
Information
- Starts:
- Ends:
- World Mystery
- Level: 19
- Required level: 18
- Type: Single-player Quest
- Can be completed instantly
- Zone:
Darkwater
Requires
Goal
- Swamp Muskir, Mire Muskir 4/4

Introduction
The White Knight is afraid to show his face in Lukomorie. He knows I'll scratch his eyes out! Grr! But we can hear the groaning of the forest from here.
The White Knight has stirred up things in the Fusty Bog. He's on some Muskir hunt! I can sense their anger and spite even here, on the Tree. You need to go put them in their place. Grr! They're making other animals' lives miserable. What if they attack the Tree? And cover it with their spores. We can't let that happen!
Go kill four swamp Muskirs. And then go tell Veleslav the Druid to wake up and get things going over there. The forest needs to be saved from the White Knight's foulness! Tell him that. Grr. And as for me, I need a nap.
Process
Completion
Save the forest from the foulness! Mother Nature, but this is also my own fondest wish!
Those swamp nimbuses should have been brought to heel a long time ago. But they are just the first step. That White Knight has really made a bad mess of our woods.
Rewards
- +250 reputation points with Kanians