Wilds on Fire
Information
- Starts:
- Ends:
- Faction:
League - World Mystery
- Level: 19
- Type: Single-player Quest
- Can be completed instantly
- Zone:
Darkwater
Requires
Goal
- Termite Mound burned 3/3(Burn the Termite Mounds using the Flintstone)
- [Flintstone] (Included)

Introduction
The White Knight's crusade then took him to the Cursed Thicket. There are forest termites that have lived there for ages and never bothered anyone. But the White Knight decided to go to war with the insects. He killed countless hordes of the termites. But what good did it do?! The termites became so enraged that you can't set foot in the forest now.
But you and I will be smarter. Here, take this flint stone. You'll need to sneak up to the termite mound and set it on fire. Three termite mounds should do it. We'll show everyone who really cares about Darkwater and who only wants to brag!
Process
I have a lot of respect for termites. The queen rules, the workers are busy working, and the soldiers are protecting everyone. A precise chain of command, what a pleasure to see!
Completion
If I had the authority, I would have preferred to... uhh... liquidate that herald. We already have to run around and fix whatever the White Knight has botched up, we don't need this guy brainwashing our settlers too!
Rewards
- +250 reputation points with Kanians