The Great Game

Information

  • Faction: League

Description

The Great Game is a curious and complex pastime of the Elven houses where they play for power. To get that power a lot of players are willing to engage in criminal activities. Investigating and solving this problem could really help the League out.

Stage 1

You can start this stage by speaking with Pavel Isaev in Novograd at level 9. It leads to Lightwood. Speak with Pierre de Ardeur in Novograd to complete it at level 11.
Participating in the Great Game was certainly an interesting experience. Currently, the ruling House de Desirae is planning something, but it's impossible to know what it is...

Stage 2

You can start this stage of the World Mystery by speaking with Pierre de Desirae in Novograd (Level 12). Once you are done with your task, speak with Avery de Grandeur in Siveria to complete it (Level 15).
Not much has been cleared up at all. All we know so far is that the House de Desirae, who had won the last Great Game, has accused the Elves of the de Doucer family of cheating. The de Doucer Elves have been disgraced, and the winners are doing everything in their power to persecute them.

Stage 3

You can start this stage of the World Mystery by speaking with Pierre de Desirae in Novograd (Level 18). Once you are done with your task, speak with Ivan Gubarevsky in Darkwater to complete it (Level 20).
While carrying out the Elves' task, you managed to witness a mysterious magic ritual in which the sculptor of the House de Doucer used some strange magic connected to the Astral. Could this be what the Elves of the House de Desirae warned you about? You should find a way to contact them.

Stage 4

The letter received from Frederic de Ardeur at Tenebra starts this stage of the World Mystery (Level 21). Once you are done with your task, speak with Dakkar de Desirae in Castle Blight to complete it (Level 22).
The investigation has been completed. In an effort to win the Great Game, the Elves of the de Doucer family resorted to making a bargain with Tep. This agreement not only bestowed the traitors with terrible powers, but caused a horrible curse to strike the Valir Castle. From that point on, more misfortune continued to befall the League as their necromantic powers spun out of control. Thanks to your heroics, the destruction has been stopped.
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